﻿using UnityEngine;
using System.Collections;

public class AchievementListCell : MonoBehaviour {
    public GameObject ingAchievementCellObject;
    public GameObject completedAchievementCellObject;

    public UISprite image;
    public UILabel[] title;
    public UILabel body;
    public UILabel count;
    public UISlider countSlider;
    public UILabel[] point;

    public GameObject[] rewardButtonObject;

    public GameObject foldUpButtonObject;
    public GameObject foldDownButtonObject;

    public UILabel[] rewardAmountLabel;

    public GameObject completeAchievementBGObject;

    public Achievement achievementInfo;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
